Thursday, June 27, 2024

Prototype - A Way to Boost Team Projects


For many projects in our Computer Science class, teams are tasked with designing and developing a prototype of their idea. This, in many cases, takes the project to a new level - they must imagine or brainstorm what their product will actually look like, what it will do, and how it could potentially be used by the public. Critical thinking and problem-solving play a big part in our prototyping.

Here's where we begin:

Prototype (noun) - defined as a first, typical, or preliminary model of something, especially a machine, from which other forms are developed or copied.

The team's prototype can be one of these forms: 

  • Physical - your team can design and create a shell or a model. It can be made of any material. It does not have to 'work' exactly, but should be close to your overall plan.
  • Drawn - similarly to a patent of a machine, or an architect's rendering - draw out what your product should look like, detailing every angle and every important aspect. Then label parts of the product.
  • Coded - this is where your team can show the design and begin to demonstrate how it will work. Your team can use any platform to create this programmed representation of the product.
  • Audio - this will allow your team to demonstrate your product using sounds. Your team can use any platform to create the sounds that best represent the product.
  • Other - your team may have other ideas that can used to demonstrate the product ideas. Choose wisely. Make sure it will give the viewing audience a good look at the product and what the product will be able to do.
In all cases, teams should concentrate on the details and be very specific.