Showing posts with label Critical Thinking. Show all posts
Showing posts with label Critical Thinking. Show all posts

Thursday, June 27, 2024

Prototype - A Way to Boost Team Projects


For many projects in our Computer Science class, teams are tasked with designing and developing a prototype of their idea. This, in many cases, takes the project to a new level - they must imagine or brainstorm what their product will actually look like, what it will do, and how it could potentially be used by the public. Critical thinking and problem-solving play a big part in our prototyping.

Here's where we begin:

Prototype (noun) - defined as a first, typical, or preliminary model of something, especially a machine, from which other forms are developed or copied.

The team's prototype can be one of these forms: 

  • Physical - your team can design and create a shell or a model. It can be made of any material. It does not have to 'work' exactly, but should be close to your overall plan.
  • Drawn - similarly to a patent of a machine, or an architect's rendering - draw out what your product should look like, detailing every angle and every important aspect. Then label parts of the product.
  • Coded - this is where your team can show the design and begin to demonstrate how it will work. Your team can use any platform to create this programmed representation of the product.
  • Audio - this will allow your team to demonstrate your product using sounds. Your team can use any platform to create the sounds that best represent the product.
  • Other - your team may have other ideas that can used to demonstrate the product ideas. Choose wisely. Make sure it will give the viewing audience a good look at the product and what the product will be able to do.
In all cases, teams should concentrate on the details and be very specific.




Thinking about Assistive Technology

 

In Computer Science, we talk a lot about how we use our technology to solve many of life's problems. One problem we came up with was making technology accessible to everyone. This led to a conversation about Assistive Technology. Assistive Technology is a term for adaptive and rehabilitative devices designed to help people with disabilities who often might have difficulty performing tasks in their daily lives, even with assistance. 7th-grade teams were given the task of brainstorming and developing a prototype of a tool that could assist someone with disabilities. This task required research, data gathering, and then brainstorming some ideas.
Teams then took their ideas to a Paint or Paint 3D program to begin developing. What is exciting is listening to them develop their ideas, with phrasing like "what if we added ____",  and then piecing together a mock-up of their ideas to try it out for themself. This was a testament to true problem-solving and critical thinking. Teams presented their ideas and prototypes to the class. Easily, some of their imaginative ideas could be further developed and used. 

This....is a great idea for

Wednesday, August 10, 2022

Computer Science -- why? Or, maybe, why not.

  • Computer Science is so much more than learning to code. It's about blending computers and other brands of technology with computational and critical thinking. In Computer Science, we're teaching students to think about how to solve problems.

    This is done by decomposing a problem - or, breaking it down into small chunks. Recognizing patterns, similarities or trends. Adding in an amount of abstraction, where we weed out the information we need versus the unnecessary 'stuff' that we don't need. Then, putting it all together to determine the steps or rules - the algorithm.

    Just about every industry on the planet requires applicants to have some form of background in Computer Science.

    For example:

    In Agriculture - farmers look to Computer Science to make their farms more efficient with watering systems, robotic equipment that will harvest fruits and vegetables that take them from plant to table in short periods of time.

    In the shipping industry, Computer Science is seen in programmed robots that sort, scan, package, label and eventually move to ship out the item in record speeds. Think about just how fast it takes to order, then receive the purchased item. Some arrive the same day or overnight. Rarely does it take longer than that. 

    In Architecture, civil engineers are needed to construct computer programs to design bridges, buildings or other infrastructures.

    In businesses from every industry, Computer Science is used in the form of developing tools, designing webpages and software to make organizations more efficient and, in most cases, more profitable.

    In Medicine, Computer Science is used to design medical devices and surgical instruments, and, to even perform surgical procedures with pin-point accuracy that no human can replicate. 

    Biologists use drones and software to track and analyze the migration of animals, food and water supplies and the preservation of rainforests.

    This is all Computer Science. In education, it is intertwined into each and every one of our content areas. We are molding students to fill these jobs. 

    And....Computer Science is an integral part of that process. 

    So, why the study of Computer Science in our classrooms? It might be best to ask - why not.

Friday, August 5, 2022

The Power of Peer Review


Peer Review, point blank, just works. It’s a double check of things as simple as grammar, sentence structure, feedback on steps, and…you, name-its. In my middle school Computer Science class, we also have peers suggest ways to improve products, improved codes, and, in the end, suggest ways to make ‘it’ better.

I introduce the old concepts of T.A.G., but with a twist. TAG is simply: 
T - Tell your peer what you like. What has your peer done well. This is a time to bring out everything that is looking great in the project. Shower your peer with positive vibes here. 

A - Ask questions. When you look at your peer’s project, what are you curious about? What is tricky or unclear? Ask the question. Get more clarity or ask questions that may make your peer think of other aspects they may not have thought of. And….

G - Give suggestions. What can you suggest that would make the project better, more clear, or add that extra special elements to make the project pop? Brainstorm with your peer.

A cheery reminder before Tag-time to all students is to be kind, be constructive, be a helper. I typically have students submit the feedback they gave and the feedback they got as part of all project deliverables in class. 

It just works!

Saturday, February 9, 2019

Small Town Robotic Challenge

In Tech, K-2nd grade friends are blending their knowledge of maps, robotics and coding to meet today's "Small Town Robotic Challenge". On our map are replicas of our school, the fire station, police station, hospital, general store, play ground and more. Everything that can be found in a small town is added to our experience - including familiar street names.

Each team of two is given a card that gives a small storyline challenge that the team will need to code their robot to complete. The teams look at the map, determine their path, measure the length of a rotation on their robot, code the robot and away they go. If there are issues, they debug and try again.

This lesson includes: mapping, coding, debugging, algorithms, civic ed, teamwork, critical thinking, problem solving, math, digital storytelling and so much more.



Crime Scene - a PBL for 4th & 5th Graders!


Students in 4th & 5th grade love when we pull out a good PBL! Today, it was all about a Crime Scene. Apparently, 'someone' destroyed a beloved laptop and it was up to our students to try and figure out who did it. Who could do such a thing? What could possibly be the motive? It is up to our students to try and figure it out.

The Crime Scene - Students were given visuals of pictures of the 'victim' from all angles, fingerprints, dirt and mulch left by shoes at the scene, a set of initial suspects from eye witnesses and other loose and haphazardly left items at the scene of the crime. All of these bits of evidence have our students talking.

Breaking News fills in some of the blanks and our SRO is around for further questioning - all of this builds imagination.

Logistics - Students can work alone or in teams of two to try and figure the details of the 'crime'. They may chose any Word or Presentation program of their liking to fill in the gaps. They will have a Peer Review session. Several will be selected to present their projects to the rest of the class. Some will use this as their final technology project for the end of the year Tech Showcase!

This...is a good idea!


Thursday, May 17, 2018

Reflective Piece - Digital Portfolios

Each project we complete in Tech has an important reflective piece - an additional element that is grade-appropriate! We ask ourselves questions about the project. These reflections are then added to our Digital Portfolios.

Here’s 5th’s! They are encouraged to think about all the steps and take-aways that come with each project. What did they do well? What could have been better? Would they have made the same or similar choices? Was it their best work?

At the end of the school year, the Digital Portfolio becomes a treasure trove of everything they have learned. We share them with each other.

I love phrases like "I remember that!" or "That was a fun project!" But my absolute favorite is when they ask if they can do 'that' project again! Why, yes....let's get to it!


Tuesday, February 13, 2018

Technical Readers + Technical Writers = A Perfect Combination

By trade, I'm a Technical Writer. I write user documents, update social media and create successful branding. There is more to it, but this is the basic gist of what I do. I chose this line of writing because I love technology - it's trends and uses in our daily life and I enjoy sharing all of this with others and making it easier for others to understand.

Elementary-aged students are the perfect age to start encouraging this craft.

Here's a few ways I get started:

BOARD GAMES: Depending on the age (I prefer 2nd through 5th Grades), will start by playing various board games. Before they can begin, they must first read the instructions out loud, talk about how the game is played, then play the game as instructed. After a time or two, they then agree on a few changes that would make the game better and play the game with those editions. The group will write the new instructions and share them with others in class. This is an incredibly easy way to introduce what a Technical Reader and Technical Writer actually do - but the best part is that it doesn't feel like work...we're playing!

LEGOS is always a winner in my book. We'll create shapes, houses, and more based on 'Challenge Card' instructions. Some of the cards are easy to follow, others might be riddled with issues. Students are to build these objects based on the exact detail of the instructions. They'll reflect on the final product and the ease of creating, then re-work and re-write the instructions to make it easier for anyone to pick up and create. Their words must include exact color, size and dimension of brick for clarity.

SCHOOL-WIDE EXPECTATIONS: We have expectations in our school for walking in the hallways, playing at recess, being in the cafeteria and more. Students will pick any of the areas they want to concentrate on and write proper procedures for being in that area. Those instructions are then shared on our morning broadcast of the news with the rest of the school.

ROBOTIC CHALLENGES: Teams of students will design their own robotic challenges by mapping out a plan, gathering details, materials, etc. They will test the game they created and write step-by-step instructions as to how the challenge is played. In 5th grade, the rest of the class will play the challenge and give constructive comments for making the challenge better or more engaging.

These are just a few ways to support reading and writing in the early grades. As well, these ideas encourage focus on what is becoming a well sought after skill in all industries. Technical Writers are those that communicate with the rest of the world the main focus of any business...a 'Superpower' of it's own!

As I look at our students, it's safe to say, we have a few strong Technical Writers coming up in the ranks!



Saturday, November 4, 2017

Being A VEX IQ Robotics Coach

This year, I take on a new challenge - VEX IQ Robotics Coach! Exciting times ahead for the team and for me.

The first team meeting for introductions, we decided there were six strengths that members would have. Yes, there would be others, but these were the main six: coder/programmer, remote control driver, STEM project designer, troubleshooter/problem solver, critical thinker, assembly/build the robot.  Students were tasked with determining the skill that they were strongest in and the skill that they were least strong in, or weakest at. During introductions, they disclosed their choices. It's interesting what students think of themselves versus what I think about them from my weekly interactions with them - I guess we will learn more about each other as time goes.

Strengths are what the team member will share with the team and the weakest strength will be their goal to build during our time together.

"Hi! I'm Mrs. Moore. My strength is coding and I'm not very good at the remote control."


Second team session - they are separated into pairs and must work within the 60-second time frame to garner the most points. During each session, they reset the field. To hear them chat about what went right and what to do to become better was thrilling. They listened to each other's ideas and built on those ideas...those strategies. I like how their minds work. I like how they've built a collaborative spirit. I like that they 'fit' and that their being on team is a natural 'fit'.


Robotics brings about critical thinking, problem solving, collaboration, teamwork and fun...lots of fun!






Sunday, February 26, 2017

Bloxels....YES!


Clearly, one of the newest, neatest edtech tools to come on the market....Bloxels - by Pixel Press Technologies is... "A hands-on platform for kids to build, collaborate, and tell stories through video game creation." This addictive game does all of this and more - it brings out imagination, excitement and in the end, success! A starter kit comes with 360-400 pixel blocks, a creation board, a colorful & detailed instruction guide to get started, posters, stickers...and....the Free App - available for both iPad and iPhone users. Students in our Lab caught on very quickly to how it all works - working in layers, essentially, you're creating the video game with the pixel blocks on the game board. The iPad or iPhone, within the app, takes a picture that then becomes part of the interactive video. Using the in-app controls, the characters and actions come to life!  I'm talking coooool!
I'm also a fan of the website, which is separated in two - one for kids to explore and have fun and the other side for the rest of us to get more information, make purchases and more. (Kid's site: http://kids.bloxelsbuilder.com/ - Everybody Else: http://www.bloxelsbuilder.com/home)

Nicely done Pixel Press...nicely done! 


Wednesday, December 28, 2016

Coding Experiences for K-2 Friends!

I'm always on the look out for fun activities for our younger friends in K-2, these are some of my favorite Coding Experiences:

Bits & Bricks by the folks at Lego is cute, fun and Students love it! It's easy to get started and becomes progressively trickier as you go. I like that it's encouraging and shows helpful hints when you get stuck. The program starts with a fun tail of Cybit, an online kingdom where Bits are challenged to solve the puzzles.  The background music and character noises are fun as well! I simply love anything Lego - so enjoying this one came very easily!

Lightbot by the folks at ABCYa! is another fun favorite! All the activities on this site are spot-on, Lightbot is no exception!  Essentially, the bot needs to be moved throughout the maze to turn on the light at the end. I like the easy step by step instructions, showing how to get the bot to move and the encouragement along the way.  Nicely done!

Friends in K-2 were all the giggles with codeSpark's The Foos especially when you click on the belly and the character dances a jig when it gets to the end of the puzzle! The characters are cute and relateable. A word to the wise, however, this one does get tricky pretty quickly with loops and repeating functions, so younger friends may need a buddy to help out in a pinch. Still, Students kept wanting more of The Foos - I guess that is a good sign of the program!

And, we can't leave Kodable off the list - this is a program that is played in Centers, during free-time, in the Tech Lab and at home by all our younger Students - online as on their tablets.  An account is not necessary, but having one gives more whistles and bells, as well as progress can be saved for later, which is a nice enough feature.  Fuzzy friends roll around the puzzle collecting gold coins and more for the younger challenges. For the older player's challenges, they're battling asteroids and bugs in the Bug World, oh my!  I like how it shows the coding language in these challenges.

Great programs from exceptional companies - job well done!


Scratch - Music, Art & Digital Storytelling

We celebrate "Hour of Code" throughout the month of December and explore the world of computer programing with our entire K-5 campus - including Staff and Administration!  It's a month everyone looks forward to every year.  This year, in searching for a fun experience that is collaborated in Music & Art Encores, I came upon these activities using Scratch, a dream of a program by the folks at MIT. The beauty of this program is that an account does not need to be activated to start creating - and - in the Educator section of the site, there are many fun activities to try, lesson plans to help get you started and coding cards for Students to use that gives step-by-step instructions.


With "Make Music" - Students easily add 'sprites' (characters) of musical instruments, select backgrounds, beats or sounds, then click 'play'. Their creations come to life! With Animate Your Name, Students add letters or their name and code it to move in many directions. Add sounds to this activity and it becomes multi-faceted experience.  I'm a big fan of these two activities and rate them for 2nd thru 5th Grade.  Once Students get the hang of it, they then enjoy tinkering in the program and quickly get a certain sense of success. It's perfect!

Thursday, May 19, 2016

TAG - Peer Review


I'm super charged about "Peer Reviews"!  The acronym "TAG", (Tell, Ask, Give), gives a good starting point for Students. Tell: tell your peer what you liked about the post, project, etching...be specific and give details.  Ask: ask questions about parts that were of interest to you or that you still have questions about.  And, Give - give moral support, give ideas to help make it better, give feedback, give a hearty hi-5 at a job well done!

Peer Review is now becoming a critical element for how we interact in any setting. I have Students Peer Review their Digital Portfolios, completed tech projects and more.  It challenges the Reviewer to listen, think and critically evaluate what they are seeing.  It also challenges the Peer that is displaying their project to do their best work....after all, they will be evaluated on their final creation.

This is a good idea!


Monday, April 25, 2016

New Favorite Coding Games

These last weeks, we've gotten Students back into Coding.  I'm always looking for new programs that they can use - and these two popped up:

ABCYa! Lightbot (http://www.abcya.com/lightbot.htm) and Lego Bits & Bricks (http://www.lego.com/en-us/campaigns/bits-and-bricks).  Both are not only so much fun, but they are perfect for Students starting in Kindergarten.  But don't be fooled, my 5th Graders like them too!  And what's not to like....after all, anything that comes from both ABCYa! and Lego are top notch, always well thought out, graphics are cool, and Students really like them!


Lightbot Bits & Bricks

For yet another great way to inspire Students and to jump in with both feet into Coding...these are a hit!


Monday, February 29, 2016

Ozobot - Small, but Mighty!

Using the Ozobots with Students this past week, for Robotics Week, was simply amazing! This was the first experience using our tiniest robots for many of the Students, so I started off describing how it operates just like any other robot, by following the commands or codes given to it. We could have grabbed iPads and used the Blockly style apps for coding, but I think it's helpful to have Students begin manually coding them to get a good look at how the process works. Ozobot has a lengthy and well rounded part of their site, full of great lesson plans, so I selected several of the basic level plans along with the fun challenges.  And...away we went! Here's a look at the Challenges we selected.  Students worked in pairs and were encouraged to talk out the challenge before putting ink to paper.  This was a great exercise in planning and designing!


                                   
Other challenges were to put 4 of the US Presidents in order...given Presidents Day was recently celebrated, it added an element of fun.  Bowling Pin Challenge also gave the partners a bit of a time. These challenges were perfect for 3rd thru 5th Graders, but I can see our 2nd Graders managing nicely as well. 

Excellent Lab time exploring our little robot friends!



Sunday, November 29, 2015

Happy Coding Season!


Coding Season is upon us!  We will, as a whole School participate in an Hour of Code, using Code.org's wonderful  lessons and special games, like Star Wars, Frozen and of course, Minecraft. But I also like to recognize these gems, perfect for our K-5 Students during Centers, for Free Time, for Morning Work, extra Bonus Time, or just about any other opportunity to get the brain waves cracking!   

Daisy the Dinosaur and Scratch Jr are not only great at getting the younger friends started coding, but have an added feature of being a perfect application for storytelling!  In both, add backgrounds, change the character, add text boxes and more. Nice feature! 

Kodable is a true favorite for K-2 friends.  They love the fuzzy friends that go around the tablet searching for coins. I particularly like how this application demonstrates directions and how-to's.  They make it so easy for the younger friends to catch on!  Kodable also comes with a web-based version, (thank you very much!) and this is what we'll start our younger friends with during our Month of Code!

Toca Builders is a favorite of mine for designing and building. The app's five little characters have a specific job to do and it's up to you to get them to work! The imagination can get carried away with buildings, doors, windows, obstacles and more.  This is a truly addicting application.

Fix The Factory is a Lego app, which means...perfection to effects, sounds, resolution, you-name-it! It does get a bit tricky at some of the higher levels, but I like that it is a different type of game compared to the others.  Students, boys and girls alike, will like this one.

Tynker and Hopscotch are favorites for our older Elementary Friends in 3-5 & up. Use blockly commands to create all sorts of different games, spiraling images, etc.  It too gets a little tricky as you level up.  Students like the challenge, tho...so it becomes a competition as to who can get their first.

All these applications are Free, at present in the App Store.  The Free versions give upwards of 20 or more lessons, each lesson with 3 or more obstacles apiece.  They also come with a paid application which will give more whistles and bells.

Happy Coding!

Wednesday, September 23, 2015

Obstacle Courses for Every Robot!

Before we go into any full blown PBL activity using any of our Robots, we first set our sights at learning the mechanics.  To do this, we construct obstacle courses full of tricky twists and turns. Throw in some wooden houses, caution & stop signs and a few detours to make it interesting.  


Monday, July 6, 2015

Coding - So Many Great Apps To Choose From!

Learning to Code in our Elementary-world is not only fun but engages Students and strengthens critical thinking skills, problem solving skills and enhances their digital fluency!  A win-win-win!  If the app comes with a web-based version, it's an even bigger winner as it reaches a larger audience.  

Still....you just can't beat this list of great apps:



Hopscotch - (https://itunes.apple.com/us/app/hopscotch-programming-made/id617098629?mt=8) - Available Free in iTunes for iPad & iPhone users. The School Edition is $9.99 (presently) which unlocks all characters & options. Once launched, choose a character & give it a fun nickname, then the 'world' opens up to a large assortment of things that can be made...start from scratch with a blank project, create games, drawings, build a webpage, make sounds and so much more. Once selected, a video pops up giving step-by-step instructions on how to create your selection.  Menus of blocks to choose from allows for new characters, movements, colors, texts, etc.  
I'm really impressed by this app - not only for how easy it is, but because of the detail in every activity.  The final product is quite remarkable.  I rate this for 2nd Grade Friends and up.


Daisy the Dinosaur - (https://itunes.apple.com/us/app/daisy-the-dinosaur/id490514278?mt=8) Also by Hopscotch Technologies, is a Free download in the App Store and also can be used for iPhones and iPads.  This is more for our younger friends in Kindergarten to 2nd Grade.  Choose from 'Free-Play' mode or 'Challenge' mode.  Essentially, the user uses a set of blocks which tell 'Daisy' which way to go, grow, shrink, turn and more.  When 'Play' is tapped, Daisy performs the set of instructions.  I like how in 'Challenge' mode, the user is given either encouraging words to keep trying or very positive comments congratulating the user, like 'You are an amazing coder!'....thank you very much!


Kodable - (https://www.kodable.com/) - comes Free in the iTunes Store with approximately 20 levels, beyond that, there is an In-App purchase that unlocks all other levels and characters for $6.99 (presently).  Essentially, the user moves directional arrows to tell the fuzzy friend which way to go and to pick up coins along the way.  It can get a bit tricky in the higher levels.  I like the leveling-up, the music is pleasant, the step-by-step instructions are easy for our younger friends and, quite honestly, I think it's fun!  I've used this app with Kinder-Friends up to 2nd Grade. 

Scratch Jr. - (https://itunes.apple.com/us/app/scratchjr/id895485086?ls=1&mt=8) - Free app for iPad & Android tablets.  It is the younger version of the remarkable Scratch app that older kids have enjoyed for years now.  Scratch Jr. uses the same blockly coding styles as the others.  The user can change the character, colors, texts, backgrounds, directions and more.  I think that this is a great app for digital storytelling, as well as coding and is perfect for Centers, as a reward for great PBIS behaviors, free-time, any lesson that showcases critical thinking and more.  My wish is that there were a web-based version as well.  Keeping my fingers crossed on that one.

Tynker - (https://www.tynker.com/) - Available web-based as well as for iPad & Android users. I think this is great programming for Elementary-aged Students!  It has unique games, characters, easy to tinker blockly style coding and more.  Basic levels are free, but to unlock more involved levels comes at a price. During Hour of Code, Students in our Lab could choose between Tynker and other programs....many opted for Tynker, especially the free-drawing program that creates spiral pictures.  I rate this for older Students in 3rd Grade and up for content, levels, etc.

I've come to appreciate the fact that Coding is an important tool for Students and am encouraged at so many brilliant applications available for our Elementary-Friends!


Elana Moore

Wednesday, June 17, 2015

Robotics - This Is How We Roll!



At School, I'm fortunate to be able to take Students on a Robotics journey.  This journey begins when they come into the Tech Lab during Encore or for smaller groups when we have our monthly Club meetings. We use Lego Mindstorm NXT's for this journey! (Our model is retired. Currently the Lego Mindstorm EV3's are sold. They offer a few more whistles & bells, but carry the same type of programming. Click on the link for information & buyer's details)   I like Robotics because we can strengthen critical thinking skills, programming/coding skills (they do have to get the robot to travel from one point to the next, right?), multifaceted problem solving, storytelling and so much more. The Robots are a perfect device to accomplish all of this!

First things first....they have to learn how the device operates.  So, to solve this problem, I create several types of grids.  These can be line-grids, 'X-marks-the-spot' grids and more.  The grids are designed so that they learn how to get the robot to move forward & backwards within the appropriate amount of rotations, and to turn in all degrees and directions, necessary to complete the grid.  If things don't go as planned, then they have to come up with solutions to correct their problem.  Space is always an issue in a burgeoning School environment, but we try and find the right place that would be available for a few weeks to accomplish this goal.  I don't always like picking up grids, only to have to put them back down for the next group of Students.



Once, they've mastered these types of skills, I then open up the some fun PBL challenges.  One PBL is "Our Town", where problems happen within the town's limits and they have to get from one point the next, while avoiding all the obstacles.  For instance, they are at home and they have to get to School to pick up their children.  The School is across town, and there normal route is riddled with all sorts of traffic hazards on one street and fire & rescue trucks coming the opposite way on another.  How will they get to School in time?  It's trickier than it sounds.

Another PBL is "Space Invaders"  This is mapped out similarly to "Our Town", but using the Planets in the Solar System.  They answer a trivial question about the planet, then they have to determine how to get to that planet from their starting place....again, so many challenges along the way!


So how does Storytelling play into all of this?  One way is by using the "Our Town" grid. Students will create a story, full of their own imaginative twists and turns. They will create as much detail as they can...make it interesting and fun.  Once finished, they will pass their story onto the next team, who will try it out.  This is not only a great time for creativity, but it is also a great opportunity for feedback.  What went well, what needs tweaking, what didn't work and why.  There might even be some suggestions as to how to fix or make the story better.


Robots can also be programmed to make sounds, pick up and set down items, etc.

Ok...some logistics:  I like groups of 2 and no more than 3 Students to a team.  Each member must be engaged and help....no bossy-buddies, here!   Once everyone has completed a task or a story, I like for everyone to show off their work, to see what the total group is capable of.  We always cheer each other on.

Above all else, Students are encouraged to have fun and be creative!

This is a good idea,

Elana Moore

Wednesday, June 3, 2015

Coding - Lego-style!...(worthy of a 2nd post!)

 Fix The FactoryA fun, yet challenging, coding experience for K-5 Students is Lego Mindstorms "Fix The Factory", by Lego-Group!  This App is free in the App Store and also available online (http://www.lego.com/en-us/mindstorms/games/fix-the-factory).  It has fantastic graphics, levels up appropriately and maintains a challenging and fun way for Students to develop strategy skills, coding skills and complex thinking skills.  I'm a huge fan of Lego anyway, so this was a given up front; but when I started tinkering, the rewards for leveling up became very exciting!  It is tricky until you get the hang of it, so persistence is a must here. That being said, younger friends in K & 1st, may find it too challenging, especially in the upper levels.

This program is in our bundle of offerings during our Month of Code in December, as well as anytime we pull out iPads. Great stuff!

Ideas:
* A Morning Center to get the creative & complex thinking skills awake!
* Use during Hour of Code in December for K-5 Students.
* As a reward for great PBIS Behavior!

Happy Coding!
Elana Moore